01.01
16-bit Pixel Character
A compact full-body sprite with crisp pixel clusters.
CAT.01Category dossier
Sprites, portraits and cards shaped for game projects.
20 styles
01.01
A compact full-body sprite with crisp pixel clusters.
01.02
A tiny portrait reduced to six decisive colors.
01.03
Two-head proportions turn a portrait into a friendly game mascot.
01.04
Twelve aligned frames cover four-direction map movement.
01.05
Weighty armor and realistic brushwork command the frame.
01.06
Clean full-body character art built for dialogue scenes.
01.07
A luminous full-bleed hero framed like a top-rarity reward.
01.08
A readable bust portrait tuned for compact dialogue panels.
01.09
A compact 45-degree unit ready for a strategy map.
01.10
Heavy lines and a forceful stance announce a selectable fighter.
01.11
Ink-brushed robes and a disciplined stance form a production-ready martial hero.
01.12
Compact brush lines turn a wandering martial hero into a lively chibi unit.
01.13
Pastel spirit light and floating ribbons lift a tiny cultivator beyond the everyday world.
01.14
Mineral pigments, weightless robes and quiet spirit light create an ethereal full-body cutout.
01.15
Four green-gray tones reduce a side-view hero to a crisp dot-matrix sprite.
01.16
Geometric color shapes build a clean side-view hero for bright platform games.
01.17
A true overhead camera turns the complete character into a readable action-map unit.
01.18
Hard toon bands and modeled volume create a clean real-time character showcase.
01.19
Ivory cuts and crimson accents carve a brooding card-game portrait from black.
01.20
A hard black profile and one amber accent make movement readable at a glance.